Myrtle

Myrtle Burgess (nee Waymeet) is a Human Warlock.

Early Life
Myrtle was born and raised in Hilltop, a tiny village in the Silver Marches. Hilltop won second place in the "Communities in Bloom" competition, losing to Blumberg.

She helped out on the family farm, but showed a knack for spinning fiber into threads and yarns.

Career
Myrtle was a sheep farmer and housewife for most of her life. She has also been a longtime member of the Spinner's Guild and regularly traveled to the city to sell her wares.

Skills

 * Spinning
 * Knitting
 * Sheep Shearing
 * Gardening
 * Making jams, jellies, and preserves
 * Preserving food
 * Cleaning
 * Home remedies for various ailments

Family
At eighteen Myrtle married Earl Burgess. Together they had four biological children. Myrtle has also taken in many other children/lost souls over the course of her life, thus what she considers to be her "extended family" is vast. She is known to never forget a birthday and always sends cards.

Earl was killed during a Kobold raid on their farm ~25 years ago.

Notable Family

 * Earl Burgess: Husband, Deceased
 * Myrna Burgess: Daughter
 * Erich Burgess: Son
 * Seymour Burgess: Son
 * Arvin Burgess: Son
 * Shump: Daughter, (Half-Orc) Adopted
 * Brandeth: Daughter, (Dwarf) Adopted

Religion
Myrtle is not particularly religious, though she takes the time to pray to her chosen deities every day as part of her morning routine. Recently she seems to have attracted the attention of The Lady of Mist.

Magic
As she grew older, Myrtle's family noticed her becoming more and more senile, most noticeably having conversations with her husband Earl even though he had died 20 years previously. Her condition took a turn for the worse when fell one day while going out to feed the chickens. She slipped into a coma for several days before coming around, sore but no worse for the wear. After the fall she began showing signs of what she assumes are "sorcerous abilities".

Though she has no recollection of the event, while in her coma she made a pact with The Lady of Mist who agreed to keep her alive and give her powers in exchange for Myrtle's service.

Personality
Charismatic, stubborn, blunt, sassy, and more than a little bit terrifying. Depending on the company, Myrtle has been known to use her charm to play up the "frail old lady" or intimidate ne'er-do-wells. While is often straightforward to the point of rudeness, she will generally go out of her way to help those who truly need the help